Soltis Andrew - 365 Chess Master Lessons.pdf HOT!
Murray Campbell, a member of the team that developed the chess computer Deep Blue, contributed an article to a book exploring the scientific and cultural implications of the HAL character. Campbell argued that HAL's style of play was more "human" than that of Deep Blue's, in the sense that HAL (Schlage) chose a "nonoptimal" move at 9... Nxd5, which nevertheless stymied his human opponent. In contrast, the real computer Deep Blue used "inhuman" brute-force searching and minimax optimization to always seek the best available move. The book's publication was concurrent with Deep Blue's two matches against the Russian grandmaster (GM) Garry Kasparov in 1996 and 1997; the human player won the first match, while the computer won the latter.
Soltis Andrew - 365 Chess Master Lessons.pdf